The Hiring Archetype
Framework
14 behavioural archetypes for building product & design teams that actually work
You've read the CV. The experience is strong. The references check out. The interview goes well. Three months later, something isn't working.
The problem is rarely skill. It's rarely experience. It's something harder to name — the way a person thinks under pressure, how they handle ambiguity, whether they notice what others miss, whether they build or just plan, whether they challenge or just comply. Most hiring frameworks don't touch this. They measure what people know. They score what people have done. They miss who people are. This framework was built to fix that.
I've spent over two decades building and leading product and experience teams across multiple companies and over a hundred nationalities. Somewhere along the way, I stopped trusting CVs and started paying attention to behaviour. Not personality tests. Not psychometric profiles. Behaviour — the things that surface in a real conversation when someone tells you about work they care about. Eventually I wrote it down: 14 behavioural archetypes, mapped to 31 roles across the full product and experience space. Behavioural indicators grounded in research. A system any hiring manager can use — not just me.
4 orientations
14 ways of working (archetypes)
1 principle that holds them together
Every person in a product or experience team carries traces of all 14 archetypes. The question is never which one are they — it's which ones are strongest, and whether they carry enough of the others to fill the role. Senior roles demand more range. Junior roles demand more focus. But no role can afford the complete absence of any archetype — because each one represents a fundamental way of engaging with work.
Each archetype has a fuller story — where it shines, where it costs the team, what to listen for in an interview, and why it took two decades to name. The Medium article goes deep on all fourteen.
A strong hire doesn't need to score equally across all 14 archetypes.
Most people show clear dominance in three or four, with visible traces of the rest.
Strength in one archetype can compensate for moderate scores in others.
An exceptional Strategist and Researcher who is only moderate across Making archetypes is perfectly viable for a Service Designer role — because that role demands Thinking more than Making.
But strength cannot compensate for absence.
A candidate with zero awareness of quality — no Guardian at all — is a risk regardless of how brilliant their other archetypes are.
Every archetype must be present at some level, because each one represents something fundamental about how a person engages with work.
The question is never — do they have it all?
It's — is anything completely missing?
Productive tensions
The friction that makes teams work.
Good teams aren't built from people who agree. They're built from people whose strengths push against each other in ways that produce better work. These seven tensions are the productive ones — the pairings that create healthy friction when both archetypes are strong on the team.
These tensions are not problems to solve. They're the mechanism through which good teams produce good work.
Build your team
See it in action.
Pick the roles you're hiring for. The tool maps each role to its required archetypes — which ones are non-negotiable, which ones are supporting, interview signals to listen for — and gives an honest assessment of where your team is strong and where it's exposed in real time. Small teams of three to five will almost always show gaps — that's realistic, not a failure. The best small teams know their gaps and compensate through awareness, not headcount.
Limitations
What this framework doesn't do.
Every interview-based assessment carries bias. The interviewer's own archetype profile influences what they notice — a strong Strategist may unconsciously favour strategic thinkers and undervalue strong Builders. This framework reduces bias by naming what you're looking for, but it doesn't eliminate it. The casual interview format works, but it's not culturally neutral — in cultures where formality signals respect, adjust the setting, not the method. And no framework replaces judgment. This one gives you a vocabulary for what you're observing and a structure for evaluating it. The final decision is still human.
Where this actually came from
The origin story you won't find in a hiring textbook.
Before Belbin Team Roles, before the Big Five, before any competency-based hiring methodology — the first place I ever saw this structure work was a video game. Then another. Then a third. Heroes of Might and Magic, EVE Online, DOTA 2 — three very different games, the same underlying lesson: a team of identical strengths loses to a team of complementary ones. The academic anchors came later. The Medium article traces the whole path.